Year 3 (Class 8) - Computing - Microsoft Word and Tables
Year 3 (Class 8) - Computing - Microsoft Word and Tables
Today, we learned how to insert a table into a word document and gather data. We used it to gather information on class favourites.
Category: Year 3
Year 4 (Class 10) - Computing - Making Tables
In Computing, class 10 have been making tables.
We inserted a table, then collected information about our friends, before editing the text.
Category: Year 4
Year 6 - Computing Club - Break Dancing Robots
This week at Computing Club, pupils got hands-on with the LEGO Education SPIKE Prime Sets to build their very own breakdancing robots!
After assembling their creations using motors, sensors, and colourful LEGO components, they moved on to coding the robots with custom dance routines.
The…
Category: Year 6
Year 5 - Computing Club - Break Dancing Robots
This week at Computing Club, pupils got hands-on with the LEGO Education SPIKE Prime Sets to build their very own breakdancing robots!
After assembling their creations using motors, sensors, and colourful LEGO components, they moved on to coding the robots with custom dance routines.
The…
Category: Year 5
Year 4 (Class 11) - Computing - Typing Skills
Today we played games to develop our typing skills on qwerty keyboards.
Category: Year 4
Year 2 (Class 6) - Computing - Microsoft Word Typing Skills
In Class 6 we have been practising our typing skills in our information technology topic.
We have been typing with 2 hands, learning to use capital letters with the shift key and highlighting, trying to use shift, space and enter correctly. Copy typing as well as finishing and forming our own…
Category: Year 2
Year 6 - Computing Club - Kiki the Dog
In Computing Club we all finished our builds of 'Kiki' the dog.
We then had a discussion about how pets can react to their surroundings and then went on to build the code in the Lego Spike app. Once the code was downloaded to our robot we moved Kiki in front of each of the coloured bricks.…
Category: Year 6
Year 5 - Computing Club - Kiki the Dog
In Computing Club we all finished our builds of 'Kiki' the dog.
We then had a discussion about how pets can react to their surroundings and then went on to build the code in the Lego Spike app. Once the code was downloaded to our robot we moved Kiki in front of each of the coloured bricks.…
Category: Year 5
Year 6 - Computing Club - Lego Spike Prime (Kiko the Dog)
This week we used the Lego Spike App to start building 'Kiko' the dog.
The app gives us step by step instructions on how to complete the build.
Everyone did a great job!
Category: Year 6
Year 5 - Computing Club - Lego Spike Prime (Kiko the Dog)
This week we used the Lego Spike App to start building 'Kiko' the dog.
The app gives us step by step instructions on how to complete the build.
Everyone did a great job!
Category: Year 5
Year 5 - Computing Club - Lego Spike Prime Introduction
In the first week of Computing Club pupils have been using the new Lego SPIKE Prime Kits.
These bring together LEGO bricks, a programmable, multi-port Hub and a coding language based on Scratch.
Everyone enjoyed learning how to use these. Next week we will be building 'Kiko' the dog and…
Category: Year 5
Year 6 - Computing Club - Lego Spike Prime Introduction
In the first week of Computing Club pupils have been using the new Lego SPIKE Prime Kits.
These bring together LEGO bricks, a programmable, multi-port Hub and a coding language based on Scratch.
Everyone enjoyed learning how to use these. Next week we will be building 'Kiko' the dog and…
Category: Year 6