Year 6 - Computing Club - Kiki the Dog

Image of Year 6 - Computing Club - Kiki the Dog

In Computing Club we all finished our builds of 'Kiki' the dog. 

We then had a discussion about how pets can react to their surroundings and then went on to build the code in the Lego Spike app. Once the code was downloaded to our robot we moved Kiki in front of each of the coloured bricks.…

Category: Year 6

Computing

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Year 5 - Computing Club - Kiki the Dog

Image of Year 5 - Computing Club - Kiki the Dog

In Computing Club we all finished our builds of 'Kiki' the dog. 

We then had a discussion about how pets can react to their surroundings and then went on to build the code in the Lego Spike app. Once the code was downloaded to our robot we moved Kiki in front of each of the coloured bricks.…

Category: Year 5

Computing

read more...

Year 6 - Computing Club - Lego Spike Prime (Kiko the Dog)

Image of Year 6 - Computing Club - Lego Spike Prime (Kiko the Dog)

This week we used the Lego Spike App to start building 'Kiko' the dog.

The app gives us step by step instructions on how to complete the build.

Everyone did a great job!

Category: Year 6

Computing

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Year 5 - Computing Club - Lego Spike Prime (Kiko the Dog)

Image of Year 5 - Computing Club - Lego Spike Prime (Kiko the Dog)

This week we used the Lego Spike App to start building 'Kiko' the dog.

The app gives us step by step instructions on how to complete the build.

Everyone did a great job!

Category: Year 5

Computing

read more...

Year 5 - Computing Club - Lego Spike Prime Introduction

Image of Year 5 - Computing Club - Lego Spike Prime Introduction

In the first week of Computing Club pupils have been using the new Lego SPIKE Prime Kits. 

These bring together LEGO bricks, a programmable, multi-port Hub and a coding language based on Scratch.

Everyone enjoyed learning how to use these. Next week we will be building 'Kiko' the dog and…

Category: Year 5

Computing

read more...

Year 6 - Computing Club - Lego Spike Prime Introduction

Image of Year 6 - Computing Club - Lego Spike Prime Introduction

In the first week of Computing Club pupils have been using the new Lego SPIKE Prime Kits. 

These bring together LEGO bricks, a programmable, multi-port Hub and a coding language based on Scratch.

Everyone enjoyed learning how to use these. Next week we will be building 'Kiko' the dog and…

Category: Year 6

Computing

read more...

Year 6 - Computing Club - PowerPoint Reviews

Image of Year 6 - Computing Club - PowerPoint Reviews

In the final week of Computing Club we brushed up on our Microsoft PowerPoint skills.

Everyone created really appealing presentations and made good use of various animations that are available in PowerPoint.

Well done!

Category: Year 6

Computing

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Year 5 - Computing Club - PowerPoint Reviews

Image of Year 5 - Computing Club - PowerPoint Reviews

In the final week of Computing Club we brushed up on our Microsoft PowerPoint skills.

Everyone created really appealing presentations and made good use of various animations that are available in PowerPoint.

Well done!

Category: Year 5

Computing

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Year 4 (Class 10) - Computing & Maths - Time on Analogue Clocks

Image of Year 4 (Class 10) - Computing & Maths - Time on Analogue Clocks

The children of class 10 are busy learning to tell the time on an analogue clock.

Parents and carers, test your child at home to see what they know.

Category: Year 4

Computing Maths

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Year 6 - Computing Club - Lego NXT Baseball Bat

Image of Year 6 - Computing Club - Lego NXT Baseball Bat

Two students from Computing Club successfully built a baseball bat from their Lego NXT set.

Well done!

Category: Year 6

Computing

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Year 5 - Computing Club - Lego NXT Baseball Bat

Image of Year 5 - Computing Club - Lego NXT Baseball Bat

Two students from Computing Club successfully built a baseball bat from their Lego NXT set.

Well done!

Category: Year 5

Computing

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Year 2 (Class 6) - Computing - Animation

Image of Year 2 (Class 6) - Computing - Animation

Class 6 have worked extremely hard creating their own animations. 

They took pictures for the animations, understood that the camera and stage needed to stay in the same position, made small changes to characters and props between frames, performed as a characters in the soundtrack and edited…

Category: Year 2

Computing

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